Reading the classification

After analysis, every move in the list carries a colored badge. It’s the fastest summary of the game: a green column tells a solid game, a red spot marks where everything tipped over.

Classified move list The move list after analysis — every move wears its classification badge.

The eleven categories

BadgeCategoryWhat it means
BrilliantA flawless move that genuinely sacrifices material, and the position holds. Rare — savor it.
ExcellentA flawless move that tips the game your way, far ahead of the second option.
BestYou lost nothing: nobody does better.
GreatAlmost flawless — an imperceptible loss.
GoodA correct move, the position holds.
BookA known theory move — the game is still “in the book”.
ForcedOnly one legal move existed. Neither credit nor fault: the position left you no choice.
InaccuracyA small slip — a few winning percentage points lost.
MistakeA real problem: the advantage changes hands or melts significantly.
MissYour opponent had just blundered badly and you didn’t punish it.
BlunderThe move that loses. This is the one to understand first.

The overall logic: categories measure what the move costs in winning percentage, not its beauty. An “ugly” move that loses nothing is Best; there is no bonus for elegance.

Only two categories demand more than a good score, and that is what makes them rare. Both start from a move that loses nothing at all.

Excellent rewards the move that changes the course of the game:

  • The game tips. You were equal or worse two half-moves earlier; after this move, you are ahead.
  • You were clearly ahead of the engine’s second option. If there were several equally good ways to play, the find wasn’t one.
  • It is not a recapture. Taking a piece back isn’t found, it’s imposed.

Brilliant adds the sacrifice:

  • Material genuinely offered — and counted net: whatever your opponent had already left hanging before your move is not a gift from you. A combination that cashes in loose material isn’t a gamble, it’s a collection.
  • Pins are taken into account: a pinned piece cannot recapture, so the sacrifice is not overstated.
  • The position holds after the move — a sacrifice from a lost position redeems nothing.
  • Never in an already-won endgame. Converting a settled advantage through trades is technique, not a feat.

The current-move card

At the top of the right panel, a card summarizes the displayed move: its classification spelled out, the game’s accuracy, and for faulty moves the exact loss (for example loss −12.4%) — the price of the move in winning percentage.

Accuracy

Accuracy, shown for White and Black, condenses the game into one number: 100% would be the engine’s game. A few orders of magnitude to place yourself: above 90%, a very clean game; between 75 and 85%, a typical club game; below that, the game was strewn with missed opportunities — good news, the graph will show where.