Reading the classification

After analysis, every move in the list carries a colored badge. It’s the fastest summary of the game: a green column tells a solid game, a red spot marks where everything tipped over.

Classified move list The move list after analysis — every move wears its classification badge.

The ten categories

BadgeCategoryWhat it means
BrilliantA sacrifice or a hard-to-see move that is right. Rare — savor it.
ExcellentA very good move, above what the position demanded.
BestThe engine’s first choice.
GreatNot quite the best move, but without consequence.
GoodA correct move, the position holds.
BookA known theory move — the game is still “in the book”.
InaccuracyA small slip — a few winning percentage points lost.
MistakeA real problem: the advantage changes hands or melts significantly.
MissThe missed opportunity — a strong move was there, it wasn’t played.
BlunderThe move that loses. This is the one to understand first.

The overall logic: categories measure what the move costs in winning percentage, not its beauty. An “ugly” move that loses nothing is Good; a natural move that lets a mate slip away is a Miss.

The current-move card

At the top of the right panel, a card summarizes the displayed move: its classification spelled out, the game’s accuracy, and for faulty moves the exact loss (for example loss −12.4%) — the price of the move in winning percentage.

Accuracy

Accuracy, shown for White and Black, condenses the game into one number: 100% would be the engine’s game. A few orders of magnitude to place yourself: above 90%, a very clean game; between 75 and 85%, a typical club game; below that, the game was strewn with missed opportunities — good news, the graph will show where.