Variations and annotations

The engine shows its lines — but real understanding comes from trying your own. Régence keeps everything played on the board in a variation tree, with comments and notes.

Creating a variation

Nothing to activate: playing a different move from any position creates a variation. The move list shows it indented — sub-variations too, indented and colored by depth, however deep the tree goes.

A few gestures to organize the tree, all in the Game menu:

ActionMenuShortcut
Promote the variation to main linePromote to main lineCmd + ↑
Move the variation up one rankPromote the variationCmd + Shift + ↑
Delete the move (and what follows)Delete the move
Delete the whole variationDelete the variationShift + ⌫

Cmd + Z undoes any tree operation — deleting a variation is never irreversible.

Finding your way: what the board shows

As soon as a position offers several continuations, Régence makes them visible everywhere the eye lands:

  • Arrows on the board: every available continuation is drawn in its own color. Clicking an arrow’s destination square plays that continuation — the most direct way to branch off.
  • The breadcrumb, above the board: inside a variation, it shows the full path from the main line, and every step is clickable to jump back up.
  • The lines bar, below the board: the current branch’s sibling lines as clickable chips, and the possible continuations at decision points.
  • The move list: a ⑂N badge marks moves that offer N alternative continuations — the tooltip lists them — and sub-variations unfold in place, recursively.
  • The analysis panel: an Alternative lines section, above the engine lines, sums up each continuation on a single row — its dot matches the color of its arrow on the board, hovering opens a mini-board, clicking plays it. The section collapses with a click on its title.

One thread ties it all together: hovering a chip or a row shows its move as a ghost piece on the board and highlights its whole line in the move list — you see where you’re going before you go.

A decision point: every continuation has its arrow, its chip and its row — clicking any of them plays the line.

The principle fits in one sentence: / move along the line, / change lines.

The key follows the chosen path: once a line is taken — through a click, a chip or — it plays it out end to end, until you change lines. No more steering every junction.

and change lines, depending on the context:

  • At a decision point, designates a continuation without playing it: its arrow stands alone on the board, a ghost piece lands on its destination square — except on a capture, where the arrow speaks for itself so the captured piece stays visible — and its line is highlighted in the move list. plays it; again moves to the next one.
  • Inside a line with siblings, / switch immediately to the neighboring line, at the same depth.

Between designation and commitment, a moment to look: Shift + → unfolds the designated continuation as ghost pieces, like an engine line — Escape folds it back, actually commits.

Two half-move companions: Tab cycles between the alternatives of the current half-move (on a black move, the position’s black replies), and Option + Tab / Option + Shift + Tab switch tree variations at any time, even when a Preview uses Tab for its own lines.

The / shortcuts (“Next / previous variation”) can be remapped in Settings > Shortcuts, like the rest of the navigation.

Commenting a move

Game > Edit comment… (Cmd + E) attaches a comment to the current move. Comments live in the game: they’re exported with the PGN, and preserved on import — those of an imported Lichess study arrive intact.

Arrows and colored squares

To show an idea on the board — a plan, a weak square, a threat — Régence draws arrows and colors squares, right from a right-click, just like on Lichess or chess.com:

  • Right-click and drag from one square to another draws an arrow.
  • Right-click on a square (without dragging) places a circle around it.
  • Repeating the exact same gesture erases that arrow or circle — it’s a toggle.
  • Left-click on the board clears all annotations for the position.

Pick the color by holding a key during the right-click:

KeyColor
(none)red
Shiftgreen
Optionblue
Controlyellow

Two details that matter for teaching. First, annotations are attached to the position, not to the board: they follow the move in the tree and reappear each time you return to it — so you can mark up a whole game, move by move. Second, they’re exported with the PGN (standard %cal for arrows, %csl for squares): an annotated game keeps its arrows on Lichess, chess.com or any other tool — and those from an imported PGN arrive intact.

Arrows and colored squares on the board Arrows and colored squares map out a plan directly on the position.

Position notes

Below the move list, the Notes panel takes free-form remarks about the displayed position — “I panicked here”, “review this rook plan”. The difference with comments: notes are a personal notebook per position, meant for review, while comments are part of the game and travel with it.